#pragma once

#include "baselight.h"

class CFlikkerLight : public CBaseLight
{
private:
	float fMaxIntensity;
	float fMinIntensity;
	
public:
	float GetMaxIntensity() const { return fMaxIntensity; }
	float GetMinIntensity() const { return fMinIntensity; }

	void SetMaxIntensity(float val) { fMaxIntensity = val; }
	void SetMinIntensity(float val) { fMinIntensity = val; }
	
	virtual void Update(float fElapsedTime) override;
};

